A moving landscape. An open-ended performance.
Take over with any control. Release to cruise.The performance continues with zero, one, or two pilots.
Two drones share an endless moving stage automatically. Take over with any flight or weapon key; release the flight keys for a moment and assisted cruising returns. Assisted drones navigate roofs. Birds follow their own paths without avoiding human or CPU drones. The camera keeps both pilots in view. Press H to show the controls. Avoid rooftops and birds; collisions crash the drone and it returns after two seconds. Drop a single bomb or hold Space for a rolling sequence. Damage stays until you reset.
Unlimited respawns, no targets or time limit. After 12 seconds without input, CPU play takes over: occasional bombs, telegraphed shots, and evasive moves. A small CPU cue identifies unattended drones. CPU exchanges have quiet gaps, and joining players get a short shield and time to settle in. Letting go briefly only assists flight; it does not fire your weapons. Tall buildings have amber roof lights. Birds approach from either direction. Auto-drift at zero lets you hold a scene. Projection view hides the operator desk. Press H to bring it back. Drone count, atmosphere, pace, drama, sound, gentle effects, zoom, and projection preferences save automatically in this browser. Refresh starts a fresh, running scene with your saved settings.
Shared play: Blue uses WASD, E for pulse shots, Space for bombs. Red uses arrows, / for pulse shots, Enter for bombs. Shots use the same bomb shape, arc under gravity with curved trails, aim once and can be dodged. Misses make bomb-sized terrain blasts at the selected Drama level; intact walls block them, and existing holes let shots through. CPU shots show a short wind-up before firing. Pulses remove 1 health; bomb blasts remove 2. Colliding drones each lose one heart and bounce apart; losing the last heart causes a crash. Points count against human or CPU opponents and appear during human play or briefly after a knockout; there is no game-over screen. Drones respawn after 2 seconds with a brief shield that ends when firing. Building or bird collisions also award a point to the rival. Auto-drift carries both pilots; buildings stay damaged between knockouts. Sound is on by default and starts after the first click or keypress. M toggles sound, and your choice is saved. Selecting one or two drones starts a fresh landscape.
Gamepads: connect a controller and press a button to detect it. First controller flies Blue; second flies Red. Use either stick or D-pad to fly. All four face buttons (A/B/X/Y or the PlayStation shapes) drop bombs; either shoulder or trigger shoots. Hold to repeat. Start/Menu pauses or resumes. Button hints change when a controller connects. Bomb and shot terrain impacts, and lost health, vibrate your controller, with stronger feedback for a crash, when supported by the controller and browser.