DRONE WARSTAGE EDITION / 003
STANDING BY01 — DUSKCAM 02 WIDE / SIDE
THE THEATER IS YOURS

Quiet skies.
Loud consequences.

A moving landscape. An open-ended performance.

THE OUTSKIRTSNO SCORE. NO ENDING. JUST THE SCENE.
DRONE_01
0
0
W A S D·E␣
↑ ← ↓ →·/↵
+ 0000 M / TRAVERSEReady when you are.00:00
P1 · BLUEWASD Fly · E Pulse · SPACE Bomb

Take over with any control. Release to cruise.
The performance continues with zero, one, or two pilots.

P2 · REDARROWS Fly · / Pulse · ENTER Bomb
01 PERFORMANCE
The scene waits for your cue
02 ATMOSPHERE
Change the light. Keep the landscape.
03 PACE & IMPACT
04 MAKE AN ENTRANCE
OPERATOR NOTES

Set the scene.

Two drones share an endless moving stage automatically. Take over with any flight or weapon key; release the flight keys for a moment and assisted cruising returns. Assisted drones navigate roofs. Birds follow their own paths without avoiding human or CPU drones. The camera keeps both pilots in view. Press H to show the controls. Avoid rooftops and birds; collisions crash the drone and it returns after two seconds. Drop a single bomb or hold Space for a rolling sequence. Damage stays until you reset.

WASD / Arrow keys
Move the drone
Lift power
Warm upper sky spends power; neutral sky costs none; cool lower sky recharges. Descending also recharges. Empty power triggers a gentle descent.
Space
Drop bombs (hold to repeat)
P / Escape
Pause or resume
1 / 2 / 3 / 4
Dusk / Midnight / Ember / Cloudy
+ / −
Zoom in / out (50–200%)
[ / ]
Slow / speed up drift (saved)
H / F
Projection view / Fullscreen
M / R
Toggle sound / Reset scene

Unlimited respawns, no targets or time limit. After 12 seconds without input, CPU play takes over: occasional bombs, telegraphed shots, and evasive moves. A small CPU cue identifies unattended drones. CPU exchanges have quiet gaps, and joining players get a short shield and time to settle in. Letting go briefly only assists flight; it does not fire your weapons. Tall buildings have amber roof lights. Birds approach from either direction. Auto-drift at zero lets you hold a scene. Projection view hides the operator desk. Press H to bring it back. Drone count, atmosphere, pace, drama, sound, gentle effects, zoom, and projection preferences save automatically in this browser. Refresh starts a fresh, running scene with your saved settings.

Shared play: Blue uses WASD, E for pulse shots, Space for bombs. Red uses arrows, / for pulse shots, Enter for bombs. Shots use the same bomb shape, arc under gravity with curved trails, aim once and can be dodged. Misses make bomb-sized terrain blasts at the selected Drama level; intact walls block them, and existing holes let shots through. CPU shots show a short wind-up before firing. Pulses remove 1 health; bomb blasts remove 2. Colliding drones each lose one heart and bounce apart; losing the last heart causes a crash. Points count against human or CPU opponents and appear during human play or briefly after a knockout; there is no game-over screen. Drones respawn after 2 seconds with a brief shield that ends when firing. Building or bird collisions also award a point to the rival. Auto-drift carries both pilots; buildings stay damaged between knockouts. Sound is on by default and starts after the first click or keypress. M toggles sound, and your choice is saved. Selecting one or two drones starts a fresh landscape.

Gamepads: connect a controller and press a button to detect it. First controller flies Blue; second flies Red. Use either stick or D-pad to fly. All four face buttons (A/B/X/Y or the PlayStation shapes) drop bombs; either shoulder or trigger shoots. Hold to repeat. Start/Menu pauses or resumes. Button hints change when a controller connects. Bomb and shot terrain impacts, and lost health, vibrate your controller, with stronger feedback for a crash, when supported by the controller and browser.